Unify team grid, limit avatars to brand colours, keep duty tags on one line
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@@ -74,20 +74,16 @@
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--color-button-light-hover: #eaf3f9;
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--color-on-button-light: #1f5477;
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/* Initials avatars on the person cards (::: team, see TeamMember.cs). Five
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soft tints, each with a deep text shade of the same hue, so a board of ten
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people looks lively but calm. The colour is picked from the name, so it means
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nothing -- it only helps tell the cards apart. Every pair >= 5.3:1. */
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--color-avatar-1: #dbeaf5; /* blue */
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--color-on-avatar-1: #1f5477;
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--color-avatar-2: #dcefd8; /* green */
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/* Initials avatars on the person cards (::: team, see TeamMember.cs): only the
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two brand colours, blue and green tint, so the board stays in the IGMH palette.
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The colour is picked from the name, so it means nothing -- it only helps tell
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the cards apart. The tints follow their tokens into dark mode; the green text
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needs its own shade, because --color-accent-dark is too light for small text
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on the tint (3.6:1). Blue 7.2:1, green 5.9:1. */
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--color-avatar-1: var(--color-brand-tint);
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--color-on-avatar-1: var(--color-brand-dark);
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--color-avatar-2: var(--color-accent-tint);
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--color-on-avatar-2: #2f6b33;
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--color-avatar-3: #fbeec5; /* warm yellow */
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--color-on-avatar-3: #7a5a00;
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--color-avatar-4: #f8dfe0; /* rose */
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--color-on-avatar-4: #8e2f3a;
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--color-avatar-5: #e7e0f3; /* violet */
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--color-on-avatar-5: #553a8a;
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/* Keyboard focus ring (:focus-visible). Its own token so it can stay strong on
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the light page (dark blue, 8:1 on white) and flip to a light blue on the dark
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@@ -196,18 +192,9 @@
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--color-button-light-hover: #d3dee6;
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--color-on-button-light: #1a3d57; /* 9:1 on the eased white */
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/* Avatars: the tints turn into deep shades, the text into light ones; each
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pair >= 7:1, so the circles do not glare on the dark cards. */
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--color-avatar-1: #1f3a4f;
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--color-on-avatar-1: #a3d5f4;
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--color-avatar-2: #24402a;
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--color-on-avatar-2: #a6dc9e;
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--color-avatar-3: #4a3d14;
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--color-on-avatar-3: #f3d98a;
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--color-avatar-4: #4d2a2f;
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--color-on-avatar-4: #f4b8bf;
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--color-avatar-5: #3a3150;
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--color-on-avatar-5: #cdbdf0;
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/* Avatar green text: the brightened accent, 6.7:1 on the dark green tint
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(the blue pair follows its tokens, 8.6:1). */
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--color-on-avatar-2: var(--color-accent);
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--color-focus: #a3d5f4; /* light blue: a dark ring would vanish here */
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@@ -882,12 +869,16 @@ h1:focus {
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}
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/* ::: team -- one person card per list item (Markdown.cs/TeamMember.cs build the
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avatar, name, role chip, duty tags and note). A grid like the kacheln, a little
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wider so a long double name still fits its line. Each "## Vorsitz" etc. above
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stays a normal heading; every group is a block of its own. */
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avatar, name, role chip, duty tags and note). Each "## Vorsitz" etc. above stays
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a normal heading; every group is a block of its own. One raster for all of them,
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so the cards line up across groups: a group of one person gets the same card
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width as a group of six, not a stretched one. 17rem fits a long double name.
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align-items: start lets every card be as tall as its content -- a card without
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duties is not stretched to its neighbour's height. */
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.markdown-body .team > ul {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(16rem, 1fr));
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grid-template-columns: repeat(auto-fill, minmax(17rem, 1fr));
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align-items: start;
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gap: var(--space-3);
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max-width: none;
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margin: 0 0 var(--space-4);
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@@ -900,8 +891,7 @@ h1:focus {
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}
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/* The card: avatar in a column of its own, everything else stacked beside it.
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align-content keeps a short card's text at the top when a long neighbour in the
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same row stretches it. Hover only deepens the shadow -- nothing moves. */
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Hover only deepens the shadow -- nothing moves. */
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.markdown-body .team-card {
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display: grid;
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grid-template-columns: auto 1fr;
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@@ -949,9 +939,6 @@ h1:focus {
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.markdown-body .team-avatar-1 { background: var(--color-avatar-1); color: var(--color-on-avatar-1); }
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.markdown-body .team-avatar-2 { background: var(--color-avatar-2); color: var(--color-on-avatar-2); }
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.markdown-body .team-avatar-3 { background: var(--color-avatar-3); color: var(--color-on-avatar-3); }
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.markdown-body .team-avatar-4 { background: var(--color-avatar-4); color: var(--color-on-avatar-4); }
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.markdown-body .team-avatar-5 { background: var(--color-avatar-5); color: var(--color-on-avatar-5); }
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.markdown-body .team-name {
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color: var(--color-heading);
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@@ -973,7 +960,9 @@ h1:focus {
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}
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/* Duties as small outlined tags: quieter than the role chip, because the role
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says who someone is and the duties only what they look after. */
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says who someone is and the duties only what they look after. A tag never breaks
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inside ("Stellvertretende Schulkonferenz" stays one piece); the row wraps between
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tags instead. */
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.markdown-body .team-duties {
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display: flex;
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flex-wrap: wrap;
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@@ -982,6 +971,7 @@ h1:focus {
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}
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.markdown-body .team-duty {
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white-space: nowrap;
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padding: 0.05rem var(--space-2);
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border: 1px solid var(--color-border);
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border-radius: var(--radius-sm);
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@@ -995,25 +985,12 @@ h1:focus {
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font-size: 0.95rem;
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}
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/* ::: team gross -- the chair: wider cards, a bigger avatar and name, and a green
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edge so the first group reads as the lead of the page. */
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.markdown-body .team.gross > ul {
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grid-template-columns: repeat(auto-fill, minmax(20rem, 1fr));
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}
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.markdown-body .team.gross .team-card {
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padding: var(--space-4);
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border-top: 4px solid var(--color-accent);
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}
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.markdown-body .team.gross .team-avatar {
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width: 4rem;
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height: 4rem;
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font-size: 1.3rem;
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}
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.markdown-body .team.gross .team-name {
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font-size: 1.35rem;
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/* ::: team gross -- the chair. Same raster and card as every other group, so the
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page keeps one rhythm; only the role chip stands out, filled in the button blue
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instead of the pale tint (white on it 5.4:1, in dark mode too). */
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.markdown-body .team.gross .team-role {
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background: var(--color-button);
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color: var(--color-on-button);
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}
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/* Tables (pipe tables): not in the content yet, styled ahead of time. As a block
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